|  RICK: As Chief Designer for LEGO Sport, what gave you the inspiration 
              to create a basketball game?
 ERIK: 
              We did a lot of research into the sports arena and discovered that 
              as well as being extremely popular in the US, basketball is one 
              of the fastest growing sports in the world. We reckoned that we 
              could take the coolest elements of the game and recreate them in 
              LEGO Sports. We aim to translate the LEGO values of creativity, 
              imagination and fun into an innovative build and compete sports 
              game.  In 
              addition, we realised that there were no other tabletop games that 
              really made basketball come to life - a perfect opportunity for 
              LEGO Sports!
 
 RICK: 
              How did it develop from there? ERIK: 
              We started by looking at the essence of basketball and what makes 
              it cool. We realised that trick shots, game playing, atmosphere 
              and entertainment were core to the game. In total, a team of six 
              designers and engineers, worked for over two years to channel all 
              this excitement and creativity into LEGO Basketball, to create a 
              game that is challenging and fun.  RICK: 
              How did you bring LEGO Basketball to life? ERIK: 
              We looked at game play scenarios and realised we needed clear offence 
              and defence, and that all figures have to work together to form 
              an effective team. With 
              LEGO Basketball we've really tried to bring the game to life with 
              players who can pass, shoot and slam dunk just like the real game. 
               First 
              we started working on the mini-figure's upper body, we wanted the 
              players to be able to pick up and throw the ball. The design team 
              worked on all sorts of variations to the arms and hands, fraction 
              by fraction, until we had a 100% success rate for the hands to grip 
              the ball. Once we had the arms sorted we moved onto the hips and 
              the challenge of getting our player to bend down and pick up the 
              ball.  We 
              then set to work on developing the actual movement of the players, 
              trying different solutions to get the players to jump up and down, 
              always thinking how you can interpret the real moves. We wanted 
              to create all the fun of the real game - and that means cutting 
              down ways to cheat! In total it took two years - and a great deal 
              of patience to perfect our players.  BOB: 
              What's the coolest thing about LEGO Basketball?
 ERIK: Having the 24 collectible NBA figures adds extra weight to 
              the game - it doesn't get much better than go up against the likes 
              of Kobe Bryant and Shaquille O'Neal.
 
 BOB: 
              What was the greatest challenge? ERIK: 
              Developing the throwing movement was pretty stretching, we spent 
              day after day for 12 months working on designs for the mini-figure 
              to pick up the ball and throw it successfully. BOB: 
              What made you think it would be a success? Once 
              the mini-figure was complete we sent some prototypes to basketball 
              fans around the world to see how they stood up to the challenge. 
              We learnt that while kids loved LEGO Basketball, just like the real 
              sport, with a bit more fine-tuning, we could ensure that even the 
              youngest fan could find the right level of difficulty. So, we are 
              really proud that this is true to LEGO values and is a game for 
              basketball fans from 6 - 99, not too hard or too easy!  RICK: 
              Were there any unexpected developments? ERIK: 
              One of the coolest things was that we discovered was that different 
              size springs in the mini-figure's hips affected the way the players 
              throw. So, we decided to use a combination of springs for long and 
              short passes to make the game more exciting - just like the real 
              thing!  RICK: 
              What's your favourite shot? ERIK: 
              The reverse slam-dunk is a really impressive on the court move, 
              so in the LEGO Basketball game we designed a really cool device 
              to flip the player up, and slam the ball down into the hoop!  RICK: 
              What is your proudest moment? ERIK: 
              When the NBA gave their seal of approval to LEGO Basketball and 
              invited Magic Johnson along to try it out, apparently he liked it 
              so much he asked if he could keep the game. For a real basketball 
              hero to rate our game so highly means the world to us.  KEY FACTS ON LEGO BASKETBALL
 * 
              2 Years to develop the LEGO Basketball line
 * A team of 4 designers and 6 engineers worked on the project
 * 6 months to create the mechanism in the mini-figure's "bendy" 
              waist
 * 1 year to develop the arms and hands
 * Tested with basketball fans in the US and Germany
 * 100% success at picking up the ball
 * Developed to be challenging, not frustrating - an average player 
              should score with 1 in 3 attempts
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